package game.metalmax.entity.main
{
	public class Dialog
	{
		/**
		 * 正常对话。 
		 */		
		public static const NORMAL:int = 0;
		/**
		 * 抉择对话。 
		 */		
		public static const CHOICE:int = 1;
		
		public var id:int = 0;

		public var phases:Array = null;
		
		public var startIndex:int = 0;
		
		public var nowIndex:int = 0;
		
		public function reset():void
		{
			nowIndex = startIndex;	
		}
		
		public function Dialog()
		{
			
		}
	}
}